Terrain Only
You cannot attack. Change one tile a turn; the terrain does the killing.
| grass | catches fire if next to fire |
| water | a unit that enters it drowns |
| ice | a unit that steps on slides one tile on, further only over ice |
| fire | kills a unit on or entering it; burns out after 2 turns (number = turns burnt) |
| chasm | a unit that enters it falls |
| wall | blocks everything |
W walker: walks to you, never into water, chasm or fire. C charger: once it sees you, runs at you through anything. Numbers show who acts first; a badge shows where each goes next (1↓ one step, 1↓↓ a charge, 1· stays). Red = a strike that lands if nothing stops it.
- You change one empty tile (or pass).
- Fire: old fires burn out, grass next to fire catches, units on fire die.
- Enemies act in number order.
- Enemies announce their next move.
Log